This game is dedicated to the ๐Ÿ“ of my life, Melee.

Introducing Melee (The game of Adversarial Prompting)

Melee is a game of adversarial prompting with a difference.

The humans and the AIs compete imaginarily, together.

This is no longer a game of training an AI to improve, but rather, to compete as equals, with a level playing field, i.e. at prompt engineering and with the semiotic function.

engine
http://github.com/semiosis/engines/blob/master/engines/human.engine
The Imitation Game
https://academic.oup.com/mind/article/LIX/236/433/986238
Exquisite corpse
http://gracabrohm.blogspot.com/2011/12/drawinggame.html
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Exquisite Corpse
    A game in which each participant takes
    turns writing or drawing on a sheet of
    paper, folds it to conceal his or her
    contribution, then passes it to the next
    player for a further contribution.

    The game gained popularity in artistic
    circles during the 1920s, when it was
    adopted as a technique by artists of the
    Surrealist movement.

melee
    A confused fight or scuffle.
    "several people were hurt in the melee"

    A confused crowd of people.
    "the melee of people that were always
    thronging the streets"

Melee facilities aribtrary interlocutors and interrogators as aribtrary combinations of humans, different LMs, and LM personalities.

For example:

  • Human Interrogator

    • Two different language models assume one of the 2 roles of true X or true Y
    • The human interrogator
  • AI Interrogator

    • The language model may be the interrogator
    • The language model also takes one of the roles of true X or true Y
    • The human takes one of the roles true X or true Y

In this way, we can test the AI’s ability to determine who is true X and who is true Y.

  • Game modes:

    • Imitation game
    • Exquisite corpse
    • Surreal art interpretation
      • Given an artwork, humans and AIs each describe it
      • One player is the judge, and they give points to each player depending on how much they like the interpretation
  • Other possibilities:

    • AI Jury
    • Human Jury
      • Networked Pen.el

Imitation game

  • Add a bunch of players. Some of these may be AIs.

  • A list of names is given to the interrogator.

  • A conversational exchange happens inside Mad Tea-Party

  • After 1 minute of talking the chat room is closed

  • It’s then up to the interrogator to decide who is who

  • Try to convince the interrogator you are who you say you are

    • It is unknown if the AI or Human starts

Exquisite corpse

  • As many AIs as you want can be added to the game.

  • Before the game, a sequential list of sections is provided

    • In the case of a story:
      • Introduction
      • Part 1
      • Part 2
      • Part 3
      • Conclusion

In the end, the players get to see the exquisite corpse produced.

  • Players know only:
    • what section of the story they are writing
    • the last sentence of the previous player.

[surreal] art interpretation

X and Y are presented with a work of surreal art and both must compete to describe it as best they can to the interrogator.

The interrogator may be an AI.

Imitation game - further thoughts

The new form of the problem can be described in terms of a game which we call the ‘imitation game’.

It is played with three people,

  • a man (A),
  • a woman (B), and
  • an interrogator (C) (who may be of either sex).

The interrogator stays in a room apart from the other two.

The object of the game for the interrogator is to determine which of the other two is the man and which is the woman.

He knows them by labels X and Y, and at the end of the game he says either ‘X is A and Y is B’ or ‘X is B and Y is A’.

The interrogator is allowed to put questions to A and B thus:

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C: Will X please tell me the length of his or her hair?

Now suppose X is actually A, then A must answer. It is A’s object in the game to try and cause C to make the wrong identification.

His answer might therefore be:

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'My hair is shingled, and the longest strands are about nine inches long.'

We now ask the question, ‘What will happen when a machine takes the part of A in this game?’

Will the interrogator decide wrongly as often when the game is played like this as he does when the game is played between a man and a woman?

These questions replace our original, ‘Can machines think?’